Skyrim creation kit keywords. dll in your steamsteamappscommonskyrim special edition directory and manually copy into your windowssyswow64 directory, then open a cmd window as an admin, CD into the syswow64 directory and type regsvr32 flowchartx64. Skyrim creation kit keywords

 
dll in your steamsteamappscommonskyrim special edition directory and manually copy into your windowssyswow64 directory, then open a cmd window as an admin, CD into the syswow64 directory and type regsvr32 flowchartx64Skyrim creation kit keywords  The first step is to select under which crafting category you want your item to appear: Steel, Leather, Elven, etc

Creation Kit (CK). 2) Open LOOT. Use Condition: GetEvent. PC SSE - Help. dll(또는 d3d10. Contents. Make sure to check the 'optional' flag and add the keyword to the alias. 1) If using Creation Kit add the custom keyword SKK_ARMCustomActorsToRemove to the races/lvlActors that should be removed (e. They are usually presented as a drop-down list when adding conditions to an object, as in the example pictured below. use XXXX. Float GetMass() Obtains this object's mass in Havok. This is included in the export, and appears as the line's subtitle in game. However, I can't seem to find the code for attaching a keyword to it. The changes will allow the children and the Dragonborns. It might take a bit. ObjectReference GetNthLinkedRef(Int aiLinkedRef) Obtains the nth linked ref from this object. Keywords are an engine feature introduced in Skyrim and continued in Fallout 4 and Fallout 76. 3,463 posts. ClothesChefHat has a unisex world model (only the male is. Make sure Skyrim is updated to the latest version in Steam. The keywords of a spell are the keywords of all it's magic effects? - posted in Skyrim Creation Kit and Modders: In other words, can i use HasKeyword(X) to quickly identify spells? The wiki says If the form doesnt support keywords, it will always return false and spells dont have a keyword box like other forms, am i right guessing it will usse all the keywords of all its magic effects? And. agentspoon 10 years ago #1. 1 Base Data 1. This works for SE Creation, LE Creation Kit AND Fallout 4 Creation Kit. esp, open up ArmorCircletIron, delete keyword ArmorJewelry, and add keyword ArmorHelmet. nif armour mesh Cut parts of the body hidden by the armourWelcome to my Creation Kit Basics tutorials. Hold down "S" and move mouse to scale reference. 32. Make a clean install of Skyrim. It appears that the Filter only looks at the Editor IDs and not the actual name of the item and so i. Creation Kit Keywords - posted in Skyrim Special Edition Mod Talk: Im making a unique set of Tulliuss armor, using the imperial light boots and bracers. Back to Skyrim Special Edition Creation Kit and Modders · Next Unread Topic → Also tagged with one or more of these keywords: interior cell, creation kit, skyrim Nexus Mods Game Forums → Game-specific Forums → F → Fallout 4 → Files → Fallout 4 Creation Kit and Modders →121 posts. Make a backup of the ESP that you want to use as a master. Im trying to set up a simple quest involving some dialogue with an existing NPC. 14 Sep 2023. Garden of Eden Creation Kit. esm to select it and press OK. Scroll down to find tempering recipies, such as TemperArmorEbonyBoots. Posted May 14, 2014. 5. [Creation Kit] Edit Skill Tree leveling - posted in Skyrim Mod Talk: Hi, what I want to do is to disable all skill trees leveling. Remove the CraftingCookpot keyword from the list for your new furniture and add the CraftingSpecialPotion keyword. 4 Keywords 1. AddKeyword(ActorTypeUndead) EndFunction It gives me this error:. The Skyrim kit setting "bBlockMessageBoxes" only exists in the Skyrim Creation Kit. 1. Included are the tools needed to create custom content, using the game's files. exe, CreationKit. I want to make a clear open path, but the grass will not disappear when I remove. "C:Program Files (x86)SteamsteamappscommonSkyrim Special EditionDataSourceScriptsLocation. Dialogue with sleeping NPC - anybody made it work? - posted in Skyrim Creation Kit and Modders: Hey guys, Ive been trying to create a dialogue quest targeted to NPCs when they are sleeping - the idea being that the player wakes them up through dialogue. High-Poly Head (possibly) not working - posted in Skyrim Mod Troubleshooting: High-Poly head not working. Add only the facegen data under the Skyrim. Each Keyword is an object defined in the CK. We will use it to resave plugins from Oldrim (Skyrim Legendary Edition) and to fix deleted NavMeshes. However, the mod doesn't allow me to upgrade the modified clothing as you would with other light armor. In the third episode of our Skyrim Creation Kit Tutorial Series, Ty Matthews explains and demonstrates how to add custom dialogue to any normal NPC in your m. Aliases are names or tags assigned to actors, objects, and locations used by the quest. You have to add a material keyword to your new item and you can do this easily with the Creation Kit. Select all the records, right click>Compare Selected, then you can use "Copy to selected records" from there. What I am going to do first is make our gloves. Mods add so much to the existing game—they allow us to explore new lands, wear new clothing, wield new weapons, etc. The default skill value without a bonus is set by the iAVDSkillStart Gamesetting. odd issue. Keyword for the Studded category. 2 Creating a Simple Toggle. Creating the Quest Object [edit | edit source]. a. =1 bUseArchives=1 iRetainDirectoryStringTable=1 iRetainFilenameOffsetTable=1 iRetainFilenameStringTable=1 SArchiveList=Skyrim - Textures. You can use, for example, the Silence perk to see how to set up the perk entry. Keyword EditorID is the name of the keyword. For enchanted weapons the CK shows only the base_value, but that's not what's used ingame: gold_value = base_value + [0. It's the same tool that we use to create the game and we're putting the power to create new content in your hands - new quests, environments, characters, dialogue,. In game when crafting all items appear under the Misc. 4 - Bethesda Wikis. bsa, Hearthfires. That one is set related to a location in it s own properties. Includes level editor. Also, the merchant needs to able to sell that kind of item. About This Software. However, being not savvy with the. Papyrus is an entirely new scripting system created specifically for the Creation Kit. . Make sure you increase max selected entries. 1) Download & Install LOOT. Some people have been asking whether or not they should buy it now or wait until Steam releases its. The weapons are part of the Creation Club content. . baichi23 • 2 yr. A list of files will appear. Double click the item in the listing and you can modify the properties of the item. If you don't add a material keyword your items will always be shown under MISC. Click the install button. The tool was released on 7 February 2012, along with the High Resolution Texture Pack. The changes will allow the children and the Dragonborns. Need a little advice on a Creation Kit problem. The Creation Kit is a free downloadable editor that allows you to create mods for Skyrim and then share them with other players across Bethesda. Then select "Redate Plugins". Override Package Lists: Anything specified here replaces the matching "override" package list from the base actor. CK not compiling with SKSE functions - posted in Skyrim Special Edition Creation Kit and Modders : Hey guys, having some issues with CK using SKSE. The option to do so in the window no longer exists. 9 Spellmaking 1. SteamDB has been running ad-free since 2012. Bookshelf help (plus floating dirtball) I've watched 3 different video tutorials, as well as reading 2 text ones, and followed all the instructions. How To. Make sure your keyword is the only keyword in the list, and you're good to go. Donate or contribute. The tool was released on 7 February 2012, along with a High Resolution Texture Pack. esp JustAScript; HelloOnActivate *Food* Other Examples: 1. I was told in an earlier post that there was a keyword for. Login with your Bethesda account. psc(34,35): HasKeyword is not a function or does not exist". Load doors link to another load door reference somewhere in the game. The Creation Kit is the editor used to create content for The Elder Scrolls V: Skyrim. 12 Oct 2023. Creation Kit is a free downloadable editor that allows you to create mods for Skyrim and then share them with other players. " This brings up the quest window and the default Quest Data tab, which can be a little intimidating with all its widgets, but we'll get through this. 14 Papyrus Scripts 1. I am not sure if this issue has been encountered by anyone here but i have come across a problem in the CK. Remove the CraftingCookpot keyword from the list for your new furniture and add the CraftingSpecialPotion keyword. If this wasn't clear enough, please ask and I can clarify. You may also need an Encounter zone to be set for leveled things to work. It's all in the Creation Kit. As simple rename causes incompatibility. In creation kit go to WorldData/Location/ find your home, right click edit it, and under Keywords in that window add "LocTypeInn". you have to set the location in your cell property infos (every cell that you want to be in your location). These are only associated via the Creation Kit and are immutable. Creaition KIT: Custom Enchants for weapons: NOOB NEED HELP - posted in Skyrim Creation Kit and Modders: Hi there, I am very very new to this side of gaming and would love it if someone could help a NOOB out! I have been trying to create a custom enchantment on a sword that will have the following effects: Slow time: not just. I personally don't use any race mods nor better vampires so I can't be much help beyond telling you what the problem is. Justinjah91 • 2 yr. Followers 0. 3) When the main LOOT window Opens at the Top select "file". Creation Kit: Skyrim will normally be installed to the same folder as your Skyrim: Special Edition folder. e. The Response Form includes all the data related to a single line of dialogue. In Storymanager use 'Script Event'. . The Creation Kit is an external program that is run separately from the game of Skyrim. Skyrim Creation Kit: Custom follower creation - posted in Skyrim Mod Talk: Hi all, could I please get some recommendations for tutorials on creating custom followers with the Skyrim Creation Kit. Next, add an XMarkerHeading somewhere in your home where you want the bard to play. SKYAI SE (V2 Redux) - SKYRIM ADD ITEMS: SkyAI SE - Skyrim Add Items: Skyrim BodyTypes: for the patchers: Skyrim New Game Plus esk Batch Builder: Skyrim Scaled Uncapped: SMART - Scaling Mod: Spell Perk Item Distributor xEdit Scripts: SSE Decompress Records: subscribe to my onlyfams: SSE Plugin Auto Cleaning Tool. 03 Oct 2023. The masters of a given mod or savegame is simply the list of "parent" plugin files that the mod or savegame depends on. Inject the keywords using TES5Edit. Before jumping into the Creation Kit, we need to create a few new folders. Setting up a Keyword in CK is right. How does Scripting work in Skyrim and Creation Kit? Example Scripts: KillerItem (Object Reference) Magic SpellSelf (Lesser Power, Fire & Forget, Self) Optional: SpellTarget (Spell, Fire & Forget, Target Actor) AbilitySneak (Ability) [on ReferenceAlias] No . ago • Edited 2 yr. The author either forgot to set the keywords, or when you used the better vampires fix, it didn't correctly detect the race and didn't add them. Included are the tools needed to create custom content, using the game's files. You can use the console to add some of the spells and powers for some awesome gameplay. net 1. Im trying to make a NPC use an AI package if a topic is spoken by that NPC. Build and apply new resistances for weapons and magic by using the keyword based distribution system. Int GetOpenState() We would like to show you a description here but the site won’t allow us. Look for the Create Trigger button on the top bar of your Creation Kit Window and click it. Also tagged with one or more of these keywords: cration kit, bhideimportantwarnings, bblockmessageboxes, ini file, creationkitcustom. ' and double click all the main . ago. 1. Create a magic effect. Now that you script is saved, compiled, and ready to run, you need to create a new plugin file to make it run in the game. Head: Displays the head only. Int AddSlotToMask (Int slotMask) Adds the specified slotmask to the armor and returns the new slot mask for the armor. ;The function is called on one car like this. g. Make sure to check the 'optional' flag and add the keyword to the alias. Click the folder icon--under the "Files" tab--that's titled, "Load". Animating doors run their animation when activated. Lesson #2 Supplemental: Honing NavMesh. 6. This kit allows users with practically any level of experience to create their own mods using one of several predefined templates, as well as a variety of materials and items from the game. ini to include the additional BSAs. None of those are optional. Say a cooking pot. A possible cause is the pointer that is used in the creation is wrong:. Easiest solution to me would be to skip the keywords and use two separate formlists. We would like to show you a description here but the site won’t allow us. Under the Linked Ref tab, make a link to the potion rack container object. ID: The form's Editor ID. Download the “Best of Both” optional file from Unofficial Skyrim Special Edition Downgrade Patcher and run it. Head:. Edit the properties for the potion rack container. Запустите Steam и войдите в свой аккаунт. bsa Creation Kit을 실행하자마자 꺼지는(혹은 로딩이 지연되는) 오류가 있다. They also fix bugs and enhance or completely overhaul gameplay. 500 charges) in the CK, even though the actual weapon in-game has an infinite charge. Skyrim Creation Kit Skyrim Creation Kit. This tutorial will show you how to take static objects and force them to move within the game using scripting. 4 A Trigger That Detects When The Player Enters. Skyrim Special Edition: Creation Kit Steam charts, data, update history. navigation search. Creation Kit must be installed to the Skyrim game folder so that CreationKit. bsa, Hearthfires. Bethesda's Skyrim SE Creation Kit Thread. The update includes the following changes: This, unfortunately, means that the new version is no longer compatible with the fantastic SSE CreationKit. Select Find Text option. It needs ArmorMaterialDragonplate. Click the install button. 5. Papyrus is the scripting language used to make Skyrim. . However, it has built in functionality for activation. 11 Equip Ability 1. Open the quest in the Creation Kit and select the Scripts tab. With *All selected in the Creation Kit's Object Window, type the following into the filter: archerytarget. This tutorial course will continue to be updated during this period of community development. Script Notes: A comment field that is included in the export. Welcome to my Creation Kit All Things Magic tutorials. I think you have to rightclick on them and select to compare them all? Go to right panel and rightclick on that keyword and there should be an option to forward them to all compared items. 18 Jul 2021. A good way is to create one guy in ck then load your mod in tes5edit and you can start copy pasting. If you have the FormID # for a base game object and you are wanting to use it in a property rather than script it, two solutions to obtain the record ID name. It's inside your Data folder. Login with your Bethesda account. Pete Hines has shared a code, via Twitter, allowing access to the Creation Kit for Skyrim Special Edition! EDIT: The Creation Kit is now live for all users! Simply restart the Bethesda Launcher and it. First make sure your home is flagged as an Inn. You're done with. . 0. Fidens9. Make a Bethesda account if you don't have one, or, if you do, log into your account. Firstly, please forgive my ignorance with this, but the rules to create conditions are just not clicking in me for whatever reason. Hey! I just started modding Skyrim, and want to make a temporary weapon enhancement that makes any weapon to be considered a silver weapon by the SilverPerk. In my mod, MOD B, I. If you have a pirated version, then you can find the download link to the Creation Kit online by simply googling "Creation Kit Skyrim". Each Keyword is an object defined in the CK. Let’s get the Creation Kit (CK from now on) open and I’ll introduce you to all it’s pieces. Does that weapon now benefit from battleaxe perks too?Typically, a Skyrim mod will be dependent on the original Skyrim master file, in addition to the Update master file. . Right-click anywhere in list of quests and select "New. Strangely enough, Mehrune's Razor still shows an enchantment value of 500 (i. 8 Dual Casting 1. bsa, Dawnguard. You may need to rename the script to get the Properties window to work. Create a spell and set the magnitude of this effect to w/e Z. If you are a Skyrim mod author and have been waiting patiently for the Creation Kit for Skyrim Special Edition, we have good news. Create the keywords you need in order to set the protection you want. not wanted for functions to show in function list because the line number should be the line number containing the keyword function and not the line number of an empty or blank line. Restrict Items With Keyword - posted in Skyrim Mod Talk: Im making an auto-sort system that will only allow you to store food items and nothing else. " This feature is provied so that modders useing the. wait (0. ago. Create;Windows Explorer: Navigate to your Skyrim SE data fileSoundvoice. Remember that for spells and perks the subject (S) is always the one being affected by the spell/perk, if you want to run the condition on the caster for a spell you need to use target (T). Or, is there a fairly simple way to use the Creation Kit to add multiple enchantment effects to a copy of an item without making an entirely new enchantment? Again, just don't want the hassle. Recent Reviews: Mostly Positive (11) All Reviews: Mixed. All I've done before in the Creation Kit was: Load up CircletHelms. - Go to steamlibrarysteamappscommonSkyrim Special Editiondata. The Navmesh is easily one of the most intimidating new features beginners will face in Skyrim's Creation Kit. In this tutorial I show you how to make a destruction spell, attach it to a book, and add that book to a vendor. Skyrim Scripting tutorial - posted in Skyrim Special Edition Creation Kit and Modders : I have came across an excellent resource on Skyrim scripting. Affects the duration of spells, potions, ingredients, enchantments, etcetera (anything with an "Effect List" in the Creation Kit) Mod Spell Magnitude Affects the magnitude of spells and spell-like effects (see above) Mod Target Damage Resistance Mod Target Stagger Adjusts the amount of stagger targets suffer when hit by this perk owner. Play(Game. Thank you so much, i didnt think it was as simple as "add". Locations are "objects" (records) under WorldData in the Creation Kit (CK), which allow you to refer to an entire area - one or a collection of cells. For a default installation, this should be similar to C:Program Files (x86)Steamsteamappscommonskyrimdata; Your 'Data' folder should have a bunch of other folders and some files. Keyword Attachment Guide is a comprehensive tutorial on how to use keywords to create custom enchantments, armors, weapons, and more for Skyrim Special Edition. Also tagged with one or more of these keywords: scripting tutorial, papyrus. This works for SE Creation, LE Creation Kit AND Fallout 4 Creation Kit. What I would suggest is to create a formlist, let's call it flstIsEditable, to which you could add individual object instances or base object types of those you would want to. This tutorial will show you how to take static objects and force them to move within the game using scripting. You may find the Creation Kit (CK) by heading to your SteamLibrary, clicking on "All Games" next to the search bar, and selecting "Tools". To my knowledge, it isn't possible to add/modify/delete keywords via script. Creation Kit (CK). items in the KWDA container. Thanks, oddly enough the cuirass keywords are marked as 'clothing' but I seem to remember the armor working with the heavy armor perks. Typically the actual enemies range from ~1/2 the zone level (sometimes even lower) up to the zone level or slightly higher for "normal" enemies, with a boss as much as twice the level. aDisgruntledGiraffe • 4 yr. Make sure to check the 'optional' flag and add the keyword to the alias. Skyrim Mod:Creation Kit. Undo the last action in the current window or field. esm folder, both for meshes and textures. 3. This made the heavy armor set bonus for wearing all iron armor apply to the circlet just the same as the helmet it can swapped for (and, by extension, count as a helmet for Eisen Plate Armor To get an idea of what. These videos are focused on teaching newcomers the Skyrim Creation Kit. . About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. For example, I like the jagged crown and want it to be light armor, so I made it light armor. Name: The Enchantment's display name. The Creation Kit Keyboard Mapping is used when working in the Render Window . esp file as. Im having trouble excluding the rest of the keywords without having issues with the enabling of certain items. Alright so based on that, you are saying (putting the AND/OR at the end is based on each line is set in the CK with Target -> Condition -> AND/OR): Time > 2 AM AND. Shouldn't be a problem, it's as easy as to double click and select "extract the files here". I have tried multiple ways to try and generate some kind of LOD with varying results, but nothing has been satisfactory. About this mod. Users can then share their creations with the rest of. e. Just do it manually in tes5edit not gonna take that long. exe. Im trying to make a NPC use an AI package if a topic is spoken by that NPC. A reference is an instance of an Base Object. Downpatcher: Unofficial Skyrim Special Edition Downgrade Patcher (Note that you can apparently now use FuzRohDoh again for AE since 09. ). bsa, Skyrim - Animations. Make a new folder with the name of your mod. 10 Script Effect AI Data. NB: to add materials to the recipe just right-click in the Required Item List and choose new. Notes for Skyrim Scripting episode. Menu Shortcuts : Save : Ctrl+S : Save the active plugin. Ram(car2) ;Then we write the function: function Ram(object someVehicle) ;if someVehicle is the same as the car that the function was initially called on, ;kill the function and do not proceed to ram it. 4 Keywords 1. It's the Ningheim race mod. Keyword for the Studded category. Art and Sound Tab [edit | edit source] Inventory image:The image the weapon is identified with in inventory. Any data that goes into the game goes in through the Construction Set and is stored in data files (labeled either ESM or ESP files) that are read by the game. Filter for "armormaterial" to see all keywords for armor and "weapmaterial" for weapons. What Im trying to say is that when the dialogue. #2. I would like to keep the Data folder empty and open the . net. Both KS Hairdos and ApachiiSkyHair are ESP files. } unit UserScript; var. some of the changes require you can peek at the Hearthfire homes in the. 7 Visual Effects 1. If that improves things then Skyrim and all modding tools will need to be permitted in the AV app config. (See Interrupt Override. Installing the Creation Kit (CK) is essential. Thanks. I was looking into doing a temper recipie - but could find very little detail on what the heck they actually do (just create a new item? do I have. Use Wrye Bash to "Esmify" the ESP. Preview: Displays either the head or full model in right preview window. Fusion Cores show their total charge thanks to the keyword isPowerArmorBattery, which makes sense. 73 to 1. It is also used by modders who make all the wonderful mods that we all love to use. bsa,. Only the keywords do that. Acceptable keywords are: VendorItemFood & VendorItemFoodRaw. 8 WorldObjects 4. Make sure you increase max selected entries. Affects the color used for Render Window graphics related to this keyword. Under the Linked Ref tab, make a link to the PlayerPotionRackClickTrigger you created in step 1. esm folder. Each base object can have multiple references (the count of. Using Creation Kit. exe in your Skyrim SE folder. Back to top. For details about setting up Condition Functions in the editor, visit the Conditions page. Node: Node that the weapon is attached to. 19 Oct 2023. Like any scripting environment, Papyrus can be a daunting system, especially for those who are unfamiliar with other scripting or programming languages. Under the options for the specific ArmourAddon that you want, just select or deselect the races that you want. 6. The Creation Kit is an official tool released by Bethesda to help developers create Skyrim modifications. Trouble using weapons and keywords from another mod - posted in Skyrim Creation Kit and Modders: I am working on a mod (call it MOD B) that is designed to work alongside another existing mod (call it MOD A). It's the same tool that we use to create the game and we're putting the power to create new content in your hands - new quests, environments, characters, dialogue, weapons, and. Make a new Quest-Branch. Think of keywords as a way of categorizing things in the game. The keywords of a spell are the keywords of all it's magic effects? - posted in Skyrim Creation Kit and Modders: In other words, can i use HasKeyword(X) to quickly identify spells? The wiki says If the form doesnt support keywords, it will always return false and spells dont have a keyword box like other forms, am i right guessing it will usse all. uesp. This part is done and works well. We would like to show you a description here but the site won’t allow us. A forum to discuss and get help with the creation kit and making mods for Skyrim. The changes will allow the children and the Dragonborns. Can't start "The Helm of Winterhold" - posted in General Skyrim Discussion: Hello everyone! I can reproduce this bug reliably by starting a new game and traveling to winterhold. It works by receiving Events from the game,. Bethesda's Skyrim (Original) Creation Kit Thread. esp as the active file. 1/21. To create this plugin, first open up the Creation Kit and load both Skyrim. The body slots in the Armor and ArmorAddon determine where it gets worn, and what is displaces. SResourceArchiveList2=Skyrim - Shaders. Bethesda has released many video tutorials of. In fact if I tick it and close the Show/Hide Window. Usually this means swinging open. Now, here's how to pull up the plug-in that you want to edit in the creation kit: 1. Copy the facegen data the Creation kit has generated under YourMod. Select Edit drop down menu. Creation Kit Video Tutorials. Not used in Skyrim. Under the Primitive tab, set the Collision Layer to: L_TRIGGER. Endorsements. Under Spell, find the one you want to change, then change the equip type from BothHands to EitherHand or RightHand. Keev. Yeah I saw the Khajiit eyes on the Human model. Editor Color: The default color used for this object. esp. In The Creation Kit. net. Before, I tried using NPC Editor, but it didnt work (since I was making another . Creating dialogue without voices - posted in Skyrim Creation Kit and Modders: Hello! I recently created a custom follower, who works without a problem in my game, but to add a bit of personalization I would like to give him some dialogue lines. I know that the RelationshipMarriageFin quest handles the. A: right-click the KWDA container and choose Add. ENJOY!_____🌟 M. Essentially, I want to create conditions within Dynamic Animation Replacer so that I can use all of Orakin2020's animations. The Elder Scrolls Construction Set allows you to edit and create any data for use with The Elder Scrolls IV: Oblivion. - posted in Skyrim Creation Kit and Modders: SOLVED! Hey everyone! I am working on a new quest in the CK where the player has to collect 10 Hagraven claws and return them to the quest giver. These are only associated via the Creation Kit and are immutable. Movement: Allows you to specify the ways in which Actors of this race can move. Then use following script on the magic effect, fill the properties. Then use following script on the magic effect, fill the properties. For this to work you probably also need to go into bhkCollisionObject's block details and clear its target - and, if it has a bhkCompressedMeshShape, do the same for that. An easy way to find all of the clothes items is to go to the ArmorClothing keyword, right-click, and select Use Info. After speaking to Korir, but not selecting the looking for work option, and fast travelling anywhere, upon return the option to ask Korir for work.